UE4, Materials, Gears of War, Tech Art, Shaders, HLSL, Code, C++, Render Targets, Fluid Simulation, POM, Parallax Occlusion Mapping, Curved Surface Mapping, Shader Blog
Getting the Most ouf of Noise in UE4
This blog focuses on shader and blueprint development in Unreal Engine 4 from a tech artist's perspective. The goal is to help other artists grasp more advanced technical concepts through examples.
Monday, September 12, 2016