
Games and Technical Art| Ryan Brucks
Games and Technical Art| Ryan Brucks
Ryan Brucks
Ryan Brucks
Shipped Products
Shipped Products
Currently Technical Art Fellow at Epic Games, worked at Epic Games for over 20 years. Started as a level designer and transitioned into environment art, technical art and even a bit of programming.
Worked on most of the Unreal Engine tech demos and Epic Games over that period.
Worked on most of the Unreal Engine tech demos and Epic Games over that period.
Kite Demo - Landscape composition, lighting, materials and tree meshes by Ryan Brucks. Rock meshes by photogrammetry team. Additional detailing by Paul Mader.


