Games and Technical Art| Ryan Brucks

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Worked as a Level Designer for UT 2004...
Unreal Tournament 2004

Ryan Brucks

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Currently Technical Art Fellow at Epic Games, worked at Epic Games for over 20 years. Started as a level designer and transitioned into environment art, technical art and even a bit of programming.

Worked on most of the Unreal Engine tech demos and Epic Games over that period.
Kite Demo - Landscape composition, lighting, materials and tree meshes by Ryan Brucks. Rock meshes by photogrammetry team. Additional detailing by Paul Mader.
UE4, Materials, Gears of War, Tech Art, Shaders, HLSL, Code, C++, Render Targets, Fluid Simulation, POM, Parallax Occlusion Mapping, Curved Surface Mapping, Shader Blog